Welcome to help section, in here you will find information, guides and more on Albion Prelude. To use, simply pick a category. ![X3 Albion Prelude Star Wars Mod Ship List X3 Albion Prelude Star Wars Mod Ship List](https://i.ytimg.com/vi/-gaXuhi-WNk/maxresdefault.jpg)
![X3 Albion Prelude Star Wars Mod Ship List X3 Albion Prelude Star Wars Mod Ship List](https://i.ytimg.com/vi/-gaXuhi-WNk/maxresdefault.jpg)
Mods For X3 Albion Prelude
General help |
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Plot guides v1.0 and onwards
| Statistics Below is a list of guides that can be used for Albion Prelude (X3AP) or Terran Conflict (X3TC). So rather than have multiable copies of each guide, it is better to link to them here. Other
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Below is a list of guides that can be used for Albion Prelude (X3AP) or Terran Conflict (X3TC). So rather than have multiable copies of each guide, it is better to link to them here.
What is X3 for noobs: - you fly a spaceship in it - you can trade - you can fight - you can fly any ship you see (even destroyers) - you can build almost any station you usually buy your stuff from - you can create whole Fleet of AI controled units who will follow you and make your own wars. The following instructions explain how to install the popular X3 Rebalance Mod (XRM v1.30d) to GOG's X3: Terran War Pack, which includes both X3: Terran Conflict (also known as X3TC or TC) and X3: Albion Prelude (also known as X3AP or AP).
Litcube's Universe is a mod for X3: Albion Prelude, created by LU Team.
Description (in authors’ own words):
Litcube's Universe is a complete overhaul mod for X3:Albion Prelude. It's my labour of love, 7 years in the making. There is very little of the game that I haven't touched. All scripts, code, and written modifications were written by myself (I modified all scenes, some models, but the credit for the models goes to the artist). A lot of LU development occurred when working with the XTL boys (TrixX, Jack08). Jack08 and I managed to wrap our heads around some pretty elusive stuff. When we figured something out, or found a new way to do something, we'd share info, and we'd both implement it into our respective project in our own way (XTL for Jack, LU for myself).
Most of my inspiration for LU came from this one question: What now? I have several capital ships, tons of resources, and credits flirting with the limits of a 32bit unsigned integer. But what do I do with it all? What's the point?
Litcube's Universe focuses on impending doom, and an answer to the question above. There's two threats in the Universe that you now have to deal with.
The Phanon Corporation: An insidious company that expands whether you like it or not. They need money just like you do. They trade just like you do. And if you get in their way, they will try to stop you. (See: The Phanon Corporation)
X3 Albion Prelude Ship List
Revelation: Something horrible is happening in the Omicron Channel, a series of sectors to the East of Blusih Snout. It's soon revealed that ships of seemingly Xenon origin have amassed a sizable fleet and are taking over sectors. One by one, this virus is taking over every sector of the Universe. You need to stop them. Push back the Omicron Channel Virus, and defeat them at their home world. (See: Revelation)
Adobe premiere pro cs4 32 bit free with crack. So the ultimate answer to the question what now? Beat those two enemies. You'll need every optimization of your trader fleet, every cheap trick, and every strategy you've learned in X3 to push back at those new threats. Constant pressure on the regular rabble of the Commonwealth and Terran Universe are a necessity to avoid distraction while you deal with the main threats. Used to taking on the Universe with an M7? It's not enough anymore. On a simple invasion of the OCV (which is roughly half of a sector's fighting force), don't show up at the party with anything less than a few destroyers, wings of M6s, and several carriers with full hangars of armed-to-the-tits fighter ships.
X3 Albion Prelude Mod Manager
I didn't stop there. You're not expected to deal with this alone. You have help in the form of a plethora of new tools which I've implemented to help you win. Automation features like Tug, Station Agent, Dock Agent, improved UTs, and a new experience point loot system will help you mass wealth to support your fleet. Once you start amassing a fleet, the Military Logistics Command Center, Dockware Manager, and Freighters will help you manage it. No one expects you to re-supply, re-create, or re-fuel those ships on your own; automated features like the Template Manager and hangar system will allow you to set and forget to rebuild your fleet on your specifications down to the granular missile range and target preference. Interface with your Headquarters more efficiently with tools for automation and easy management. Investing is wise: utilize the new, written from scratch stock exchange. Use improved Saturn Complex Hubs to seamlessly and effortlessly design and build complexes to produce wares for ship production and armaments. You're going to need it.
Mod offers an installer.
- Last update: Monday, March 5, 2018
- Genre: Simulation
- File size: 901.8 MB
Report problems with download to [email protected]
Name | Size | Date | Total | 7 days | |
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X3: Albion Prelude - Litcube's Universe v.1.7.2 | mod | 901.8 MB | 3/5/2018 | 4.2K | 17 |
X3: Albion Prelude - Mayhem Soundtrack v.1.0 | mod | 38.1 MB | 3/5/2018 | 302 | 5 |
X3: Albion Prelude - Mayhem v.2.5.3 | mod | 8.4 MB | 8/5/2018 | 1.3K | 4 |